Hello Games have posted a blog commenting on state of the game and the issues that have arisen since launch. The post penned by Sean Murray, notes that they are tracking issues such as crashes and bugs as player report them.
"The number of people players, and length of average play session, has been far more than our small team could have anticipated. That said, we're working quickly to adapt."
Hello Games are bringing in a bunch of new QA testers, bigger than the original team on the game, in fact, to assist QA provided by Sony. That's happening now and a patch is being worked on to address some of the early issues.
The blog post also offers some workarounds for players who have gotten stuck.
- If you believe you are stuck, or can't reach your ship, be aware you can jetpack forever whilst pushing against any surface
- If you have made a mistake - you can revert to any of your two previous saves in the Options Menu
- If you have left your ship somewhere inaccessible, you will be able to summon it from landing pads or beacons found at most buildings or points of interest (marked by question marks)
Also is that Hello Games responded specifically to the pre-order ship bug we reported on yesterday:
"It has been reported that using the pre-order bonus ship will leave some players stranded, if they purchase or transfer to a new ship that does not have a hyperdrive (if done very early in game). In most cases the player is actually able to continue (107 of the 135 reports emailed so far). The game already detects the player needs a hyperdrive and directs them to a nearby NPC who will give the player the hyperdrive they need. Some other players were able to resolve this issue by restarting their console."
Here's hoping your adventures in No Man's Sky have been smooth thus far.