We recently caught up with The Coalition studio head Rod Fergusson to learn more about Gears of War 4 and its co-op mode Horde 3.0.
"When I started up Gears 4 what I really wanted to go back to was this notion of emergent gameplay," says Fergusson. "I liked Gears 3 horde, but it became a tower defence game, kind of like a vending machine. You put in a coin, fortification appears and that was it. And what I loved about Gears 2 horde was that notion of that you're playing shields, and you're planting grenades and you're just sort of barely surviving, but you're also making it up as you go along."
"I want to go back to that idea of a sandbox where it's up to you to have that choice. So that's something I'm really pushing in Horde 3.0 it's really about not structuring it so much that we lose that emergent gameplay. You can play Horde on every multiplayer map, and so it will be a sandbox, you'll go defend how you want to defend."
Do you agree with Fergusson that Horde was more fun in Gears 2 than in Gears 3?
The full interview with Rod Fergusson will appear on the site later today.