Street Fighter V suffered a bit of a backlash when it launched over the fact that it was very bare boned and didn't feature a proper singleplayer mode. In an interview with Game Informer, executive producer Yoshinori Ono reveals that he and his team totally underestimated the importance of having this:
"I think it's safe to say that we underestimated the popularity of some of the single-player features. That said, we are excited about the two all-new single-player modes - character story and survival - and we have plans to continue to refine and expand onto those experiences."
Ono also comments on the accusations that they rushed the game out to the market in time for Capcom Pro Tour tournament. He says it was one of the reasons, but not the only one:
"The Capcom Pro Tour wasn't the only reason for why the game was released when it was. We understand that if we had more features ready at launch, it probably would've been better received by some of our more casual fans who tend to enjoy Street Fighter more via single-player content, as opposed to competitive play."
Ono isn't worried for the future though, and says the plan always was to build out on Street Fighter V:
"As we've stated in the past, Street Fighter V is an evolving platform that will continue to get more refined and built upon over time. For us, this is a marathon and not a sprint, and we appreciate all of the words of support as we embark on this journey together."
Do you still play Street Fighter V?