Remedy and Microsoft have been under pressure from fans since Digital Foundry analysed Quantum Break only to find that the game doesn't run in native 1080p, but rather upscaled 720p by the Xbox One.
The game still looks very good, but Remedy and Microsoft have said in the marketing of Quantum Break that it runs in 1080p - which now looks a lot like they were bending the truth. However, Remedy has made a statement to Inquisitr in order to defend the game and the marketing promises, and according to them the game is too 'complicated' to talk about resolution:
Quantum Break's 1080p output is a temporal reconstruction from four previous 720p 4xMSAA frames, this approach gets us high pixel quality in combination with complex shading and effects, allowing us to achieve a cinematic look. However, varying sample counts between passes and temporal upscaling makes talking about resolution, as it is traditionally understood, complicated in the case of Quantum Break.
Since the start of "Quantum Break's" development, the most important thing for Remedy and Microsoft has been delivering a compelling gaming experience with superior artistic quality. This is what Remedy is renowned for. We're confident that we have achieved this, and can't wait to hear what fans think on April 5 when they play the game.
What we want to know is, if it's unmeasurable, why did they claim to have measured it in the first place? One way or another, Remedy and Microsoft seem to have attempted something completely unnecessary since the game looks great.
Thanks, VG247.