Last night Microsoft could reveal the full list of hardware specs for their augmented reality headset Hololens. By now we've already learned that the developer's kit costs $3000, and that the two games Young Conker and Fragments are being worked on by Microsoft. We've pasted the specs below, but first we'll let the Microsoft blog explain the technicalities:
"The key to a great holographic experience is holograms that are light point rich, i.e., they have a high holographic density and are pinned, or anchored, to the world around you. To achieve this, HoloLens has been designed for optimal holographic density of 2.5K radiants. The more radiants and light points there are, the brighter and richer the holograms become."
"HoloLens understands your gestures, gaze, and voice, enabling you to interact in the most natural way possible. With spatial sound, HoloLens allows you to hear holograms from anywhere in the room, even if they are behind you."
Processors
• Intel 32 bit architecture
• Custom-built Microsoft Holographic Processing Unit (HPU 1.0)
Power
• Battery life: 2-3 hours of active use
Up to 2 weeks of standby time
Fully functional when charging
Passively cooled (no fans)
Memory
• 64GB Flash
• 2GB RAM (2GB CPU and 1GB HPU)
OS and Apps
• Windows 10
• Windows Store
Weight
• 579g
Optics
• See-through holographic lenses (waveguides)
• 2 HD 16:9 light engines
• Automatic pupillary distance calibration
• Holographic Resolution: 2.3M total light points
• Holographic Density: >2.5k radiants (light points per radian)
Sensors
• 1 IMU
• 4 environment understanding cameras
• 1 depth camera
• 1 2MP photo / HD video camera
• Mixed reality capture
• 4 microphones
• 1 ambient light sensor
Human Understanding
• Spatial sound
• Gaze tracking
• Gesture input
• Voice support
Input / Output / Connectivity
• Built-in Speakers
• Audio 3.5mm jack
• Volume up/down
• Brightness up/down
• Power button
• Battery status LEDs
• Wi-Fi 802.11ac
• Micro-USB 2.0
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