In a lengthy blog post over at Ultra-combo.com, Iron Galaxy Studios happily discusses all the improvents they have made to the graphics engine of Killer Instinct, just in time for the third season of the game. We've noticed how the characters has looked increasingly good during the second season, but now there is an overhaul that includes applying a new lighting technology to all new and existing stages.
Art director Chad Greene explains:
"In terms of visuals, we are adding new graphics technology; reflection tech for the stages; re-introducing screen space color adjustments that work with gameplay; adding an all-new dynamic lighting system that provides greater realism and interaction for the characters and stages," he said. "Not only will Season 3 feature this new lighting, but we've gone back and re-lit everything for Season 1 and 2 as well. We can't wait for our fans to see the enhancements of KI's visuals."
Below are two comparisons of the game, with the updated version to the left and the older to the right.


Five characters are confirmed so far for season three of Killer Instinct, which starts next month. These are the Arbiter from the Halo universe, Rash from Battletoads and Killer Instinct 2 (1996 arcade game) fighters Kim Wu, Gargos and Tusk.
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