Ever since Street Fighter III: Third Strike, the series has an aura of being a game for those already initiated into its particular ways, where rookies have no chance against seasoned pros.
Starting with Street Fighter IV, the producer Yoshinori Ono tried to change this and make a game more accessible for everyone. He explains more about this in an interview with Game Informer, where he says:
"Looking at Street Fighter III, it's very well-known that it's a master class title, it's a masterpiece in and of itself, but the game got to a point where it was so high level that only masters could really play each other. You had to be an expert to be able to even have a chance at playing that game after a certain point."
In Street Fighter V, Ono wants everyone to have a chance of winning and the game has been developed with this in mind:
"When we talked about making Street Fighter V, we wanted to make sure we lowered the bar for entry as much as humanly possible. What we wanted to do was eliminate the gap between really, really strong players and new players as much as possible. We wanted to make it so that almost everything you learned in the previous title got thrown out the window - at least as much as humanly possible.
"In doing so, we ended up narrowing the gap between really strong players and new players. It's a very small gap now."
Have you played the Street Fighter V demo for Playstation 4, and what do you think about it?
