When Microsoft recently announced the company's partnership with Oculus, it was widely speculated that it was the start of the platform holder's move into the VR space as they looked to compete with Sony and Morpheus.
However, it's not that straightforward, with Xbox boss Phil Spencer recently spelling out their position in relation to virtual reality, highlighting how, for now at least, they consider it primarily a Windows-based project, albeit one that may end up on Xbox One at later point.
"I like the fact that the industry's innovating with VR - and I include Morpheus in that, I applaud Sony for the work they're doing," Spencer told Eurogamer.
"Where we are in the adoption of VR, Windows is just a better platform. You've got 100s of VR games in development, it's an open platform, somebody can download Windows and get their C compiler and start doing work. We're early enough that getting hundreds of different creative minds thinking about what's happening - whether it's on Oculus or Valve's VR - is really what the industry needs."
He continued: "Linking it to a closed platform this early, and a handful of games that any dedicated platform is going to go fund, I don't think VR is at that point. I think the openness of Windows is the right way to approach it - which is why we spent time with Oculus and Valve in making sure Windows is a great platform for VR."
When asked whether it would ever make sense to bring virtual reality to Xbox One, Spencer said:
"I'll let consumers choose. If they say that VR plugged into a console is the way they want to adopt VR... I love the fact we're working with the companies of VR, and our work on HoloLens is an extension of that, there's no 'VR is a bad thing'. We're just choosing to focus our efforts in the PC space. But if people want to adopt VR on a console platform, we wouldn't have any problem to keep that as an option."
Spencer also confirmed that work on HoloLens was continuing well, and although they're not announcing release dates for the augmented reality headset just yet, they're "not far from that."
He also offered his thoughts on Kinect, reiterating his position in regards to consumer choice, as well as highlighting that some of their audience are still enjoying the camera:
"If people say they want Kinect they go buy Kinect, developers can make games for Kinect - I embrace that, and I love that. But I'm not going to force consumers to buy it if it's something they don't want," he said, before later adding that customer satisfaction surveys have revealed that "our happiest customers are Kinect owners."