Guardians are going to be able to carry more Quests and Bounties in Destiny, Bungie has confirmed ahead of the incoming expansion where the changes will be implemented.
While it might seem like a minor change, it's a move that'll widen the number of activities players can be engaged with at any one time.
Creative director Luke Smith detailed the changes coming to the UI in The Taken King, and how it will impact the player experience, over on Bungie.net in this week's update:
In Year One, Exotic Bounty Chains (like Thorn and Bad Juju) ended up being something players really enjoyed (although the struggle to get Void Kills in Crucible was real). These Bounties took you on a journey through multiple activities -- which in the best cases had flashes of unique moments -- and ended with rewards players cared about. In many ways, these were the earliest tendrils of how we'd come to think about Quests in Destiny. Quests are an arrangement of activities and challenges that tell a story and represent a journey for the player.
The implementation of Quests and Bounties in Year One was a foundation, but it was clear to us and the community that it was an area for improvement, especially if we wanted to rely on questing even more in Year Two.
The Taken King was built with Quests in mind, but we didn't want to ignore the Year One content in this global change. So as a part of this update, we've taken all Destiny content and - for lack of a better term - "questified" it.
Quests Page Highlights:
• We're increasing the number of Bounties players can carry
• Both Quests and Bounty slots will be tracked in the HUD
• Completed Bounties will be turned in from the Quests screen
• Reputations will be moved from Inventory to the Quests page
The Taken King expansion for Destiny is set to launch on both generations of PlayStation and Xbox consoles on September 15. You can read more about it here.
