Star Citizen's FPS module hit by delays

Campaign has now attracted more than $84 million.
Text: Mike Holmes
Published 2015-06-30

The first-person shooter part of Star Citizen - otherwise known as Star Marine - is taking a little longer to develop than was first predicted, it has been revealed.

"We feel the current build doesn't feel like it lives up to the standards we've want to achieve with Star Citizen," creator Chris Roberts explained. "There are several issues that will need additional time in order to deliver the first iteration of the gameplay we want you to experience. The challenges facing the FPS launch are a mix of technical blockers and gameplay issues. The most significant technical hurdle faced today is the networking backend."

The post goes into plenty of technical detail, but it also stresses that we won't see major delay in the release of the full game: "Integrating the FPS properly will help move every part of Star Citizen forward, as the tech will help form the blood and sinews of the whole game... But I can't stress enough that two additional months spent on Star Marine are not the same thing as two months of a delay for Star Citizen."

The space shooter/simulation continues to attract huge amounts of crowdfunding. At the time of writing the project has been backed to the tune of $84 million USD.

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