WIGJ aims to double number of women working in gaming

"Women represent 52% of regular players in the UK."
Text: Ricardo C. Esteves
Published 2015-05-15

The organisation of Women in Video Games, WIGJ, announced that it aims to double the number of women working in the gaming industry, particularly in the UK and Europe. The WIGJ hopes to accomplish this goal by 2025. The organisation claims to have met with representatives from various publishers and developers to identify initiatives that can accelerate this process, and said that it will be revealing them over the coming weeks and months.

The press release states that the WIGJ network is open to men and women, stressing that it is belives that "encouraging more talented girls and young women to consider a career in the games industry will not be at the expense of others."

Jenny Richards-Stewart, the new CEO of the organisation, also commented on the situation: "We want more companies to step forward on issues of diversity and inspire the next generation of talent .The games industry in the UK and Europe is keen to do more and we are here to help. We want the games industry to get behind this goal."

Dr Jo Twist, CEO of Ukie, also stated that "women represent 52% of regular players in the UK, but they only make up a small proportion of the games industry workforce, far behind other creative sectors."

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