The Black Glove was a project by Day for Night Games, a group of former Irrational Games employees who struck out on their own after the Bioshock developer downsized. They tried to get funding on Kickstarter, but failed last fall not quite reaching half of the $550,000 they asked for. They would struggle on to try and find a publisher, however, having meetings would suitors and garnering some interest at GDC and PAX East, but ultimately it was not to be.
In a blog post over on the official website Joe Fielder explains what happened:
"We put together a gameplay demo that showed how you used The Black Glove artifact to explore the narrative rich environments of The Equinox and unlock its secrets. We brought it to GDC and PAX East and showed it to publishers behind closed doors.
We garnered some interest, but didn't find the perfect glass slipper we were looking for and, understandably, began to lose key people to full-time work elsewhere.
We've invested thousands of hours and considerable thought and emotion into the project, so it's hard to step away, but it's not forever.
Design legend Paul Neurath said to us recently, "In my experience, good ideas don't have expiration dates."
They're words we've really taken to heart, so we intend to return to The Black Glove later when we can do it right."
The team members are working on various projects, and Fielder himself has joined OtherSide Entertainment as design director (working on Underworld: Ascendant).