Yesterday we reported that the Xbox One version of Call of Duty: Advanced Warfare has a dynamic resolution that can dip below full HD from time to time (down to 1360 x 1080 at the very lowest), while the PlayStation 4 version is native 1080p. But if Digital Foundry are to be believed (and we tend to trust them), this comes at a price.
It seems that the Xbox One version has a more stable frame rate in the campaign mode (multiplayer hasn't been tested yet) with a rock solid frame rate a 60 frames per second, with the PlayStation 4 version dipping:
"We catch dips between the 50-60fps lines during battles through Seoul's streets - with drops to the high 40s caught when throwing the 'threat' grenades to scan the area for enemies. Even in perfectly matched scenes, the Xbox One's performance tends to hold at a perfect 60fps by comparison."
Digital Foundry end their comparison by stating:
"Up until now, the PlayStation 4 version remained an enigma. Running at 1080p, its presentation remains king of course, while Microsoft's hardware only occasionally shifts up to that resolution, typically in less demanding areas. However, the less consistent 50-60fps performance level on Sony's platform is a surprising state of affairs, and bearing in mind that frame-rate is king in Call of Duty, we're surprised that the dynamic scaling tech wasn't deployed on both platforms."
So stable resolution or stable framerate, which one of these factors are most important to you?