There were recent comments made by Ubisoft's Vincent Pontbriand suggesting that the specs for Assassin's Creed: Unity had been locked, with the inference being that console parity was behind the decision.
"We decided to lock them at the same specs to avoid all the debates and stuff," were the exact words used by the game's senior producer.
Well, that's not the case according to Ubisoft senior communications manager Gary Steinman, who recently posted a lengthy explanation on Ubiblog whereby he explicitly detailed the studio's position in relation to the resolution of Assassin's Creed: Unity.
Most notably in the post, Pontbriand chimed in and explained his previous comments: "We've spent four years building the best game we could imagine. Why would we ever do anything to hold it back? I simply chose the wrong words when talking about the game's resolution, and for that I'm sorry."
"Let's be clear up front: Ubisoft does not constrain its games. We would not limit a game's resolution. And we would never do anything to intentionally diminish anything we've produced or developed," stated Steinman in his blog.
The post, which tries to explain the reason the game will not be 1080p on both consoles, says that Unity "is pushing the new-gen systems more than any other Ubisoft game has ever done."
"A game's final resolution isn't set until late in the development cycle," Steinman elaborated. "This is notable because the team has dedicated much of the past few months to optimizing Unity to reach 900p with a consistent 30 frames per second."
Pontbriand had the final word, which considering his ill-advised comments earlier this week, was probably fitting: "We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles."
"We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay."
Assassin's Creed: Unity, whatever its final specs may be, will be with landing on Xbox One, PS4 and PC in November.
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