There's new content coming to Titanfall in the form of the Frontier's Edge DLC pack (it's the second for the game), which is set to launch on Xbox One and Xbox 360 on July 31. The new DLC will bring with it the usual medley of tweaks and updates, plus some more meaningful additions.
First up, the Black Market is heading to Titanfall, and soon players will be able to pick up packs of Burn Cards and Titan Insignias with credits earned playing the game. We'll be able to buy themed packs, or take our chances with the standard pack, as well as add new insignias.
To facilitate the Black Market, Respawn are introducing an in-game currency. Credits will be given for finishing matches (and more for winning, naturally), daily challenges, selling burn cards, and a percentage of a player's XP will turn into Credits at level 50. The new feature will be available to players who have passed level 11.
Designer David Shaver signed off the update with reassurances that while an in-game currency is being added, players will not be subjected to microtransactions:
With the introduction of an in-game currency, some may worry that the next step is that we will let players spend real-world money to get an edge in the game. We have stated several times that Titanfall will not have micro-transactions. Fear not, for we plan to keep that promise - NO MICROTRANSACTIONS! The only way to get Credits is by playing the game!
Then there's the small matter of the three new maps coming in the Frontier's Edge map pack (which is due to cost $9.99 - if it's the same price as the Expedition map pack that means it'll cost £7.99 over here). Here's descriptions for the three different arenas, plus a batch of screens released by Respawn last week.
Haven: An exclusive beach resort built on the edge of a massive crater lake, Haven normally caters to the wealthy elite of the Frontier. Pilots utilize the sheer walls of hotel skyscrapers to gain high ground while Titans take cover inside art galleries and luxury restaurants. The large interiors of some buildings can encourage discrete, pilot-only firefights, and Titans hold down strategic locations by engaging in between buildings and from the surrounding beach and roadway.
Export: The nearby mines fueled this large Militia settlement, an important exporting hub built on the side of a mountain that recalls the gold rush boom-towns from centuries earlier. Overshadowed by a massive armature that controls an offshore lock system for marine transport, Export caters to close-quarter, house-to-house combat for ground troops.
Pilots use this to their advantage by using quick wall-hops on the close structures to gain speed and height, then engage enemies from the low rooftops. Titans can lock down sections of the town by leveraging natural choke points, and often fight up a steep incline that leads to a commanding view of the town below.
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Dig Site: Mining operations are on hold while the Militia defend this crucial asset against IMC attacks. Surrounded by sheer rock walls that offer natural protection against air assault, the site becomes a bloody ground war characterized by titan skirmishes over subtle elevation changes in the terrain, and a mix of short and medium-range engagements for pilots.
Titans patrol the narrow pathways between the industrial processing buildings while pilots leap overhead, and an imposing rock saw the size of an overturned office building looms over the site providing cover and high ground for pilots.
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