It's widely known that Respawn didn't include a single-player campaign in their debut game, Titanfall. A year ago studio co-founder Vince Zampella explained the reasons behind the decision, suggesting that "people spend hundreds of hours in the multiplayer experience versus 'as little time as possible rushing to the end' [in single-player]."
Respawn's CCO, Dusty Welch, today told GameInformer that although the studio wanted to continue working on the idea of the multiplayer-focused campaign it created for the first game, the studio hasn't ruled out some kind of single-player experience for future iterations.
"Would I rule [a single-player mode] out for the future? Certainly not," he said. "But I think that there's a lot of reward in continuing to push the paradigm that Titanfall introduced, which is this always connected, real live visceral multiplayer universe.
"We learned a lot, and I think it's up to us to think about how we apply the learning to make the next game even more expansive and more engaging than the first."
However, that sentiment is not shared by Zampella, who in a separate interview with CVG said:
"A single-player campaign? I don't know. I think we want to hit whatever part of the brain it is that triggers that feeling of a single-player campaign."
He went on: "There's nothing wrong with a single-player experience. They should exist and they do exist and I would work on one. But doing one with this feels almost like taking a step backwards."
So to sum up, while Respawn aren't ruling anything out, it's also fair to say that single-player campaigns aren't at the forefront of their planning for any future titles in the series.
There's currently no word on when we'll see a potential sequel for Titanfall, but when it does land, expect to see the next game in the series also get released on PlayStation platforms.