It seems Tim Schafer and his colleagues at Double Fine have very generous fans as it only took just over 7 hours for the crowd sourced fundraising to reach the goal of $400,000. The minimum pledge is $15 and then you will get the game (on Steam) along with access to the video documentary. Depending on how much you pledge you then get further rewards, including posters, signed posters, original art, and a lunch with Tim Schafer and Ron Gilbert for a pledge of $10,000 (this one is already taken). There is also:
Pledge $15,000 or more:
Dinner with Tim Schafer and key members of the dev team.
Pledge $20,000 or more:
Dinner and BOWLING with Tim Schafer and key members of the dev team.
Pledge $30,000 or more:
Picture of Ron Gilbert smiling.
Pledge $35,000 or more:
Undoctored picture of Ron Gilbert smiling.
Pledge $50,000 or more:
Become an actual character in the game.
Pledge $150,000 or more:
Tim Schafer (that's me) will give last four remaining Triangle Boxed Day of the Tentacles, in original shrink-wrap." (Limit of 1) (Holy crap, what am I thinking? I only have four of those!)
So what is this game going to be like? Well it's a classic point-and-click game from Tim Schafer and a small team over at Double Fine. Need we say more? Well, here is the full description:
"Over a six-to-eight month period, a small team under Tim Schafer's supervision will develop Double Fine's next game, a classic point-and-click adventure. Where it goes from there will unfold in real time for all the backers to see.
2 Player Productions will be documenting the creative process and releasing monthly video updates exclusively to the Kickstarter backers. This documentary series will strive to make the viewer as much a part of the process as possible by showing a game grow from start to finish, with all the passion, humor, and heartbreak that happens along the way. Double Fine is committed to total transparency with this project, ensuring it is one of the most honest depictions of game development ever conceived.
There will be a private online community set up for the backers to discuss the project with the devs and submit their thoughts and feelings about the game's content and direction, sometimes even voting on decisions when the dev team can't decide. Backers will also have access to help test the game once a beta is available. Once the game is finished, backers will receive the completed version in the available format of their choice.
For fans of adventure games, this is a chance to prove that there is still a large demand out there for a unique medium that inspired so many of us."
Check out Kickstarter for more information on how to contribute.