Today marks 20 days since Silksong was released on all platforms, as well as being available from day one on Game Pass. Since then, Team Cherry has been celebrating the huge success of its sequel, but they haven't been waiting around in their Australian offices counting notes. In fact, they've been hard at work on the game, tweaking bugs, and balancing the difficulty of some early stages of gameplay, although today they're only touching on the former.
The second major patch for Hollow Knight: Silksong is here, and it fixes several bugs, especially concerning the tools that Hornet makes use of through the Crests. You can find the full patch notes for Hollow Knight: Silksong Patch 2 below.
Hollow Knight: Silksong Patch 2 Notes
Added Dithering effect option in Advanced video settings (PC only). Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to 'Off'.
Updated Herald's Wish achievement description to clarify that players must both complete the wish and finish the game.
Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
Fixed rare case of Second Sentinel knocking the player out of bounds during battle.
Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
Fixed Shaman Binding into a bottom transition causing a softlock.
Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
Fixed Pondcatcher Reed not being able to fly away after singing.
Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
Fixed the break counter not working for certain multihitter tools eg Conchcutter.
Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
Fixed Cogflies and Wisps inappropriately targeting Skullwings.
Fixed Cogflies incorrectly resetting their HP to full on scene change.
Fixed Curveclaw always breaking on the first hit after being deflected.
Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
Various other smaller tweaks and fixes.
All fixes will apply retroactively, so players who've hit a significant bug that prevents progress should now be able to proceed.
In addition, Team Cherry's next top priority task is to completely redo the game's Simplified Chinese translation. They have put a localisation team to work on this, but also encourage the PC community to make use, in the meantime, of an unofficial translation made by a group of Hollow Knight fans, of which they have received good references. This is yet another sign that Team Chery is fully on the side of the modding community for their game.
Have you updated Silksong yet, and what do you think of the game so far?