Sucker Punch on the GTA VI delay: "That was a great day"

Nate Fox says the team has suffered a "multi-month hangover" from all the champagne popped when Rockstar confirmed the delay.
Text: Jonas Mäki
Published 2025-09-09

It's nothing new that developers and publishers are keen to move their games ahead of major releases, and as recently as last week's Hollow Knight: Silksong, several companies complained and/or took action. But... nothing is bigger than Grand Theft Auto VI, of course.

The game's one-year delay, from autumn 2025 to May 2026, was huge and sent shockwaves through other companies' release plans, with some having made the costly decision to move their games, only to once again end up alongside Rockstar's sixth instalment. But not everyone was negative about it, because those who still planned to release their games this autumn actually got rid of their worst competitor.

In an interview with MinnMax, Sucker Punch creative director Nate Fox was asked if champagne had been popped when the Grand Theft Auto VI delay was confirmed. Fox smiled from ear to ear and replied:

"We're all still hungover. Multi-month hangover. That was a great day."

Sucker Punch is working on Ghost of Yotei, which recently achieved gold status, and is therefore fully ready for its launch on October 2.

Back