Grandiose games on a scale we've never seen before, and with a budget to match - that's apparently the way of the future, and apparently the recently released (and criticised) Skull and Bones wasn't the only one. No, the relatively recent Far Cry 6 was also something that the studio internally classified under the epithet AAAA - or quadruple-A game.
This is according to information from product leader Yoni Dayan's LinkedIn page, as has been noted by Timur222 on X below.
Do you think Far Cry 6 felt like a quadruple-A game?
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