Unity 5 announced at GDC

Plug-in free web publishing one of the major new features.
Text: Bengt Lemne
Published 2014-03-19

If Crytek and Epic are known for their bombastic game engines, Unity Technologies and their Unity engine is perhaps the most widely used game engine across a variety of platforms from browsers and mobile to consoles.

"Every time we ship a new version of Unity, we're looking to empower developers with technology that's more powerful and easier to apply than ever before," said David Helgason, CEO, Unity Technologies. "With the huge additions of physically-based shading, lighting workflows, a new platform, and a new built-in method for user acquisition, we're improving Unity dramatically from both a creative and business perspective."

The new Unity 5.0 was announced at GDC and some of the more notable features include: "Physically-based Shading", "Real-time Global Illumination with Enlighten", "Real-time Lightmap Previews", "Audio Overhaul", "WebGL Add-on Early Access" (this will allow for plug-in free gaming in browsers), and "Unity Cloud" integration.

Unity Technologies currently has an engineering team of more than 150 people as they have slowly but surely grown their business.

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