Overkill's The Walking Dead was not given the warm reception from players and critics Overkill and Starbreeze Studios were hoping for when it launched a few weeks back. Starbreeze Studios has announced that it will conduct a thorough review of the company's costs and focus on the core business.
"We will not be able to recognize the license fee from 505 Games for Overkill's The Walking Dead as revenue until after the end of the fourth quarter, while initial sales revenues from the game are lower than expected. This will have negative impact on fourth-quarter earnings, but our target of positive EBITDA for Q4 stands," says Starbreeze CFO Sebastian Ahlskog.
The delay of the console versions of Overkill's The Walking Dead means that license fees of $10 million may plunge the company in the fourth quarter. In addition, the sale of the PC version is much lower than expected - according to Steam Spy, only 132,000 people bought the game.
"This is disappointing, of course, but we have a base to work with in regards to the number of games sold. We have a pulse of concurrent players, which is essential to future performance within the framework of our Games as a Service concept. The team is working at full capacity to deliver improvements to the game and new content, and Season 2 will be starting soon," says Starbreeze chairman Michael Hjorth.
Remains to be seen if Starbreeze and Overkill can turn things around and if the console version can help lift their fortunes some (targeted for February release).
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