Obsidian Entertainment's The Outer Worlds has been out for a little over a week now, and Digital Foundry has taken a deep look at the different graphical settings across the Xbox One X, PS4 Pro, and PC.
The PC release of the game comes with five main graphical options, bundling many of the normal customisable options into one. An example of these options is the 'Screen Effect' setting, which affects the depth of field and motion blur at the same time, whilst also having control over chromatic aberration, options which normally have individual control. These settings range from Low to Ultra, and where Outer Worlds makes up for this is the performance scaling.
Console players, however, will have no control over these graphical settings, and will be forced to play on the console standard. These settings look most similar to the low/medium PC set up, with some areas hitting high.
Many PC players have resorted to diving into their INI files to adjust the individual settings with some extra intricacy.
Does a lack of graphical options hinder your interest?
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