We spoke with some of the team behind Outer Wilds back at PAX East earlier this year, but at E3 we got to talk with developers Alex Beachum and Wesley Martin some more about the game, where we asked specifically about the art style and what went into making it look the way it does.
"A lot of Outer Wilds is actually about working with constraints, because we simulate physics and have very specific level design, so we wanted an art style that was very clear to players about where you can go and what you can do," Martin explained. "We were inspired a lot by National Park posters, because the game is sort of like hiking/backpacking meets NASA, and so the whole game was based on these different National Parks, like the starting planet's sort of like Sequoia National Park - giant redwood trees, geysers, that kind of stuff - and so yeah, basically every planet in the solar system is inspired by a different National Park or outdoor environment, so we wanted it to feel like you're a backpacker hiking around even though you have a spaceship and all these tools. It's more like a hiking game in a lot of ways."
If you want to hear more about Outer Wilds, be sure to check out our E3 Explorations preview, but does this whole concept sound like a recipe for success?
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