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Underworld Ascendant

OtherSide using "everything we've learned" for Underworld Ascendant

Player choice is key to this.

Joe Fielder is one of the minds behind OtherSide Entertainment's immersive sim game Underworld Ascendant, readying itself for launch on November 15, and when we spoke to the team on a group call about the game, he said that their past experiences have helped them push this title further.

"Underworld Ascendant is definitely everything we've learned making games like System Shock, Thief, and the Bioshock series - a number of us are former Irrational, in addition to the crew that are former Looking Glass - but we're also attempting to bring the immersive sim forward in a number of new and interesting ways," he says.

"The game really is focused on player choice in a way that it provides you with a series of interesting challenges, it gives you a wide bevy of tools to choose from, and then it rewards you for creativity, for engaging in those systems. There are literally dozens of skills from combat, stealth, magic, we brought back the procedural magic system from the original game, and there are dozens of different spells people can assemble through [...] runic language."

"So it's really the polar opposite of a lot of games that have those one way, one solution. It's all about putting the tools in the player's hands and however they want to solve those challenges is up to them."

If you're interested in the game be sure to read our latest preview where we also have quotes from other members of the team like Paul Neurath and Warren Spector.

Do you like this level of player choice?

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Underworld Ascendant

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