Design director at Robot Entertainment Ian Fischer talked to us about the state of Orcs Must Die: Unchained that's currently in beta, the road ahead and the revamped business model. Unlike the first two games in the series that basically saw players defend with a hybrid of tower defense and dungeon crawl mechanics, while this new game features attack and and defense in 5 versus 5 matches.
"We've been in alpha and then closed beta for quite a time now," says Fischer. "A few months ago there were so very big changes that we wanted to make so we left the game up for people who wanted to continue playing, we left the servers running. But we haven't been updating for quite some time."
These big changing that Fischer mentioned included revamps of basically every system in the game, and a complete overhaul of the business model.
"We had started off with a collectible card game inspired model for it," explains Fischer. "And as more and more people were playing our game and started to play in a more competitive fashion we got more feedback from our players that it kind of sucks to hear about a build or to think about a new build and not be able to test it, because you have to count on the randomness of opening up a pack and getting the things you need for it. So we've revised that and we have a model now where it's just kind of straight up - everything except for vanity in the game can be purchased with skulls. You earn skulls through playing the game, so someone can say 'I want this trap, I want this hero, I want this whatever' and they can try to play enough games to purchase the things that they want."
The second phase of the Orcs Must Die Unchained beta is "just around the corner" and in the interview Fischer dated it for the 24th (that may have shifted since the interview was filmed, or it may still be accurate).
If you want to learn more about the game, head over to the official website.