At Bethesda's E3 conference last year we got loads more news on the then-unreleased Fallout 76, and this year at E3 we got further new on what's coming to the game, including the Wastelanders update. At the show we got to talk to Bethesda's Chris Mayer and Dan Nanni about this specific update, and why it's coming to a game that's been online-only up until this point.
"Really, direct community feedback was the main reason that we're bringing NPCs back," Mayer explained. "It was our number one most-requested feature, so that was the motivation behind it."
"It's going to change the world a lot. So whereas the world felt like something devoid of humans that the players had to participate in trying to rebuild, now that the NPCs are coming back they're bringing their own backstory with them, they're going to change their environment, and it's going to be a lot different [of an] experience I think."
"We can expect to see the kind of dialogue choices that you're used to making in Fallout 3 and Fallout 4. Your SPECIAL points will matter, so I don't know if you noticed, but when we did the reveal some of the choices like use Charisma or Perception, so you can expect the SPECIAL points in your character build to play into that whole dialogue system."
"Really it's going to change the entire story, so if you're a player and you've played all the way through 76 already, it's new story; you can think of it as an extension. All these NPCs have come into the world, they're establishing their space and you can either help them or not," Mayer continued. "If you're a new player you're going to experience it right out of the Vault, so the entry-level game has changed for new players, so they will get immediately into that story with those NPCs."
For more on the future of Fallout 76, including the Nuclear Winter battle royale mode that launched during E3 week, check the full interview out down below.
Have you tried the wasteland of Fallout 76 yet?