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No Man's Sky

No Man's Sky detailed by Hello Games

Sean Murray offers up a clearer idea of what to expect.

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We can't deny, one of the games we're most looking forward to is Hello Games' No Man's Sky. The basic concept is certainly an enticing on, although even if we're excited, there's still plenty of question marks hanging over the exploration-driven game. In a new interview with Eurogamer, Hello Games' Sean Murray has gone into a bit more detail about exactly what it is that players will be doing, beyond the obvious that we've been able to work out from watching trailers.

"There's the answer I want to give, and then there's the one I can't really say," Murray answered when asked what players actually do in the game. "So, the one I want to give is to say it's open ended, and players should be able to play a game lots of different ways."

"That's the answer that I want to give... But then there's the answer I have to give, just because you have to talk about the game and write about it and convey it. So there is a core game mode there. There's the player's journey which, if they play it linearly and go from the outer edge of the galaxy to the centre of the galaxy, that's their start and end of the game kind of thing.

"And as they go, they're upgrading their ship, they're upgrading their weapons, they're upgrading their suit. And they need to do that because they're very vulnerable, they will be attacked by AI, potentially - very rarely - other players, things like that, if they cross paths with them. There's space combat, there's combat on the ground, there's trading if you want to do that, mining resources and stuff, there's exploring if you want to do that.

Murray also commented on the questions regarding multiplayer: "We keep playing it down because if people go into it looking for a multiplayer game they will be disappointed. It's just infrequent. And if it happens then that's cool, but it's not a big part of the game," he explained before adding that "I think of Journey, or something like that."

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A player's voyage to the centre of the galaxy sounds like a huge endeavour. Murray offers some idea of how long that would take: "a clever, good player who knew exactly what they were doing could get to the centre from the outside in... maybe, 100 hours? Or something. But that's not the end of the game. We're not going to say what happens when you do [get there] - there is a point when you could put the controller down... But also there would be a reason not to."

Travelling further into the interior allows players to upgrade their ship with better gear, and "you need to do that to be able to travel further."

Murray elaborates: "As you get closer to the centre of the galaxy you will find it is more dangerous - just like in any game - and you will find that the best ships are only available towards the centre of the galaxy. Or are much more common at least. And the best weapons, best suit upgrades, and resources that are worth far more. And freighters that you can attack are worth far more closer to the centre because they're trading those resources.

"That's the answer that you need to put [No Man's Sky] in a box. And the next thing will be, 'and it's a first person survival action game' or something like that. And then we can all go home. That's the thing that I know you need to be able to convey to somebody, that there are classic game loop elements. And genuinely we're trying to convey that with everything we've released so far."

No Man's Sky is confirmed for PS4 and PC so far, although it'll be landing on Sony's console first. Check out the attached trailers to see it in action (if you haven't already).

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