A new report from Niko Partners highlights the popularity of competitive gaming in the region, where players are driven by competition and completion.
Pearl Abyss' MMO has hit a major milestone after 18 million players have entered the doors since 2015.
Magnus and Dóri see what's new with the Pro after the reveal event earlier this year, diving into all the features.
Two similar yet awfully different games were shown at GDC and we talked to the developers of both titles.
We talked to executive producer Holly Longdale at GDC about the ongoing RPG, and how it's grown in recent years.
David Chang walked us through all the hardware we could see from MSI at the Boston event, including the show builds.
We talk to KeokeN Interactive's Koen Deetman at the end of the lengthy development full of ups and downs.
We managed to catch up with Simon Humphreys from Lab42 to talk about the first properly licensed snooker game in almost 10 years.
Dóri and Magnus are here to take a look at the desktop, including the exterior design as well as what's inside the box.
We spoke to Kotaro Uchikoshi & Akira Okada about the tone of the game, which seems to switch between various styles.
We spoke with Accidental Queens co-founder Diane Landais at PAX about the audio-based "narrative mystery game."
Beamdog co-founder Trent Oster talked to us at PAX East about revisiting the game, and how things have changed between original release and now.
We spoke with the developer at GDC, where he talked to us about the process of developing Travis Strikes Again: No More Heroes.
At GDC we spoke with creative director Torkel Forner about what the game is, how it works, and the choices players have.
The man reportedly spent money on a game without getting an item he wanted, which prompted the emails to the Tokyo office.
We tried the game for ourselves again to see if we could scream our way to success, also talking to BillyGoat Entertainment's William Barr at the same time.
We've been taking the game for a spin recently, and have a video review to share with you so you can hear our thoughts.
We spoke to product manager Will Goldstone recently about Unity, and how Stadia will influence not only developers but also consumers.
The April Fools' event has clearly gone down well with fans, who now have more time to enjoy the colourful playlist.
The Twitter account for the service has teased the announcement for April 10, although that's about all we have.
The game's creator Lucas Pope also spoke about the potential for him to work in the VR space, but nothing is confirmed for either medium right now.
CEO of nWay Taehoon Kim spoke about how best to get entire families to play, which involves crossplay on multiple devices.
The TV spot has been revealed to show us the fighter within, and we also get another character reveal as a part of this.
We've got Pathea Games and Team17's title on Xbox One to try ahead of the release of the console versions.
The veteran player has moved back to his former team from Vitality, bringing plenty of experience with him in the process.