Final Fantasy XVI
On the surface, it's hard to recognise the Final Fantasy of your childhood, but behind the gloomy exterior, the heart of the series beats more powerfully than it has in decades.
Final Fantasy XVI is like a luxurious train journey but at full throttle
Square Enix is channelling Game of Thrones and Kaiju movies in equal parts. The result? The most promising Final Fantasy game in nearly two decades.
"Final Fantasy is the freedom to create what you want": We caught up with Naoki Yoshida to talk about Final Fantasy XVI
Ahead of next month's launch, we caught up with Yoshida and co. to talk about the essence of Final Fantasy, the new direction, snowboards, and bad Japanese bacon.
PlayStation VR2
Sony's second foray into VR is a far more accomplished product than its predecessor on every front. But the price and uncertainty about future first-party support risk throwing a wrench in the works.
Horizon Call of the Mountain
PS VR2's big launch title is a solid VR spin off, but the whole is less than the sum of its parts.
Xbox's upcoming indies takes us to other dimensions and far into space
We were there when ID@Xbox showcased four new titles from four European developers.
My jaw nearly dropped the first time I encountered a Tallneck in Horizon Call of the Mountain
The first 30 minutes of the Horizon VR-spin off checks all the classic boxes and promises a solid and devastatingly beautiful experience.
Our first impressions of PlayStation VR2
We spent an hour with Sony's new headset strapped around our head. Here's our first impressions.
Signalis
Echoes of both Silent Hill and Resident Evil reverberate through the metallic hallways that set the scene for the best update yet of the classic survival horror.
Forspoken's combat is spectacular but the open world lacks identity
We went to Stockholm to be among the first to play Forspoken.
Solar Ash
Heart Machine has another hit on its hands.
Ratchet & Clank: Rift Apart - Hands-off preview
Ratchet & Clank are finally back, and they have made a new friend. We attended a digital preview of this summer's most expected PS5 title and saw a lot of new details and gameplay.
Embracing Limitations: How David Wehle Realised His Dreams by Compromising His Vision
Talking indie game marketing, the challenges of working alone and having a new project with the developer of The First Tree.
Fighting Dishonourably: Talking Ghost of Tsushima with Nate Fox
The last big PS4 exclusive is nearly upon us. We sat down with game director Nate Fox to talk about the brutal battles, open exploration and North Star for Ghost of Tsushima.
Game On: A Story Worth Telling - Naughty Dog on The Last of Us: Part II
It's finally time to continue Ellie and Joel's story. We had a chance to discuss The Last of Us: Part II with game director Kurt Margenau.
Espire 1: VR Operative
"The climbing system is excellent and the opportunity to play things your way is greatly appreciated."
Pulling Back the Curtain - Talking The Outer Worlds with Tim Cain and Leonard Boyarsky
The Outer Worlds will soon be released, and we caught up with game directors Tim Cain and Leonard Boyarsky to hear more about the ideas behind the RPG.
Trover Saves The Universe
"Unfortunately, Trover and the rest of the characters aren't quite funny enough to save the game."
Blood & Truth
Blood & Truth finally has a release date, and we played a new demo to see how spring's big PlayStation VR title is shaping up.
Iron Man VR
Prepare to soar through the skies as Iron Man. We were among the first to try out Sony's new flagship title for VR.
The State of PSVR: Spring 2019
We paid the PlayStation VR Showcase 2019 a visit in New York to check out 8 new promising titles for the VR headset.
Crackdown 3
"Those looking for a simple retread of 2007's Crackdown may come away satisfied but we found little here that grabbed our interest."
Text: Kieran Harris and Ketil Skotte Published on the 14th of February 2019