All texts by Jon Newcombe
"We expect that genre fans will appreciate what it tries to achieve, however, a wider audience is unlikely to find much to sink their teeth into."
"It's relaxing and enjoyable for the most part, while also testing player skill just enough to keep things interesting."
"It's a visual delight that presents an intriguing narrative and some stimulating conundrums."
"Overall, Bio Inc. Redemption feels very much like a mobile game ported to PC - which in fairness is exactly what it is."
We've been hoofing the ball like it's 1994.
"Despite some issues, there's fun to be had with Road Redemption."
"It's hard not to admire the scale of what Stoic has achieved."
"It excels at allowing you to play out your football fantasies and the addiction factor is incredibly high."
"Every turn is a gamble, sometimes it goes wrong and you lose, sometimes you deserve to fail only to come out on top."
"Rising Tide makes a good game noticeably better."
"Every attempt to conquer the campaign is hugely enjoyable, even if the story doesn't stay as fresh as the action."
"The repeated objectives and clunky controls detract from what could have been a better experience."
"There are plenty of features but it's rarely a hefty challenge. It's a game to be enjoyed at a relaxed pace, an experience to celebrate and share because it's so refreshingly pleasant."
"Burial at Sea is an enjoyable blast through a familiar setting. But the short run time raises a difficult question."
It's the genre that's come a long way in its scares. We look at the mutation of video game horror titles - from birth to its fearsome future.
We sit down with Burial at Sea's producer, Don Roy, and find out more about the inspirations behind the incoming DLC.
"The real beauty of Football Manager is in the stories you will experience."
"New features, and engaging visuals show great strides forwards. X and Y will be looked on very fondly in years to come."
Who knew being a God involved so much clicking?
"While sneaking, hiding, running away and solving environmental puzzles isn't everyone's idea of fun, players looking for a nail-biting horror experience could do worse."
As we're in the midst of a console war, Jon Newcombe considers if consumer desires should be driving technological innovation.
More news on Lionhead's recently announced Xbox One exclusive.
It looks like it's going to be a good end of year for early adopters.
New adversary is the announcement teased by Warner Bros.
New app designed to appeal to casual gamers, plus new screens.
As the latest instalment of the ever popular football simulator nears release an abundance of information has been revealed.
Proof of concept VR game to become standalone title.
The Amiga classic is making a comeback.
Tales of Xillia is absurd, and it flourishes in absurdity.
China's legendary warlords take to the battlefield once more for some high-octane button bashing action.
Does this DLC offering from Telltale have enough bite?
Project Eternity is a return to the dark and punishing world of the isometric RPG. Thousands of people wanted it. Chris Avellone promised to deliver it. Thanks to Kickstarter, it looks like we're going to get it.
Though the clinical title suggests otherwise, Surgeon Simulator 2013 won't help medical students get their licence.
The MMO with a free-form fighting system more akin to Zelda than Warcraft is taking shape ahead of release. We go hands-on and talk to the man behind the combat.
From the creators of Deadly Premonition.
All the major exclusive announcements from Microsoft's conference at E3.
Game creation game shown off at Microsoft conference.
Respawn's futuristic shooter makes double appearance at E3.
Wild Hunt on show during MS conference at E3.
Next Battlefield DLC to land on Xbox One first.
UK launch in time for the holiday season.
Capcom's latest entry in the series revealed at Microsoft's E3 Conference.
It's the announcement we all knew would happen, but it's still a welcome sight.
Kinect and a new controller detailed in Microsoft's presentation.
We continue to recall some of the greatest games of the generation. This time Rocksteady Studios' revival of a caped crusader.
Run away screaming or embrace the darkness?
"Initially the game is two-tone, similar to the original Gameboy. An early chest transforms the world into colour, by the end characters are 3D models traversing glorious HD."
"The story is absolutely barmy. Narrated with goofy enthusiasm and near perfect comic timing, it's a rollercoater of wackiness that's almost impossible not to fall in love with."
"Think Dance Dance Revolution meets Ikaruga, and you're close to understanding what Rhythm Destruction is all about."