Inside the OXO Video Game Museum in Málaga, or how to understand our favourite medium in three tangible ways
We offer you a walk through the three-storey experience and exclusive insight with its cultural director.
Uplifting rhythm decoration game Nom Nom: Cozy Forest Café feels like Animal Crossing meets Cooking Mama
"There were a lot of 'pink games' they were called, games that market more for girls, and I think that every kid enjoys them".
In Delta Force: Hawk Ops "the most important thing is to build the operator system"
TiMi on the rebooted tactical shooter: "we are trying to bring you a large-scale, dangerous, unpredictable world so players will play as a special operator".
Neon Blood is a striking retro-noir RPG inspired by Blade Runner and Octopath Traveler
We caught up with the full team over at ChaoticBrain Studios at the IndieDevDay.
Path of Exile 2: "a wolf is obviously something that a lot of people imagine a druid might want to turn into"
Here's more on how Grinding Gear are balancing the already-complex class system with the added twist of shapeshifting.
By creating portals in Nightingale players could "go all the way from realm to realm"
We caught up with Aaryn Flynn to learn more about the idea of the "Silk Road", bosses, and crafting in the promising sandbox survival RPG.
Watch today's women's Sweden vs. Spain match recreated in EA Sports FC 24
As well as Sunday's Atlético de Madrid vs. Real Madrid as we capture our first two kick-off matches with "the new FIFA" on PS5.
It's official: Massive Entertainment is building a team to lead the development of The Division 3
Ubisoft announces the project and that Julian Gerighty has been appointed as executive producer and thus supervisor of all things The Division.
Hotel Barcelona revealed as a "2.5D Slasher Film Parodic Action" game
SWERY65's White Owls develop SUDA51's idea in the shape of a loop-based action slashing platformer for a release in 2024.
Blasphemous II's deliberately cryptic narrative, "a space to wonder"
We talked with the devs right after the successful release of the dark lore metroidvania and learned more about its narrative and the studio's plans.
You can turn into Godzilla-like God-xylotl in new twin-stick roguelike AK-xolotl
Here's much more about the just-released action-packed 2D shooter.
Tales from Candleforth combines "escape room-like puzzles with folk horror narrative"
The indie title by Under the Bed Games wants to be the first in a series and will release in the upcoming spooky season.
A closer look at the just-launched Samsung Odyssey Neo G9
We learned more about the then just-released 57" dual-4K monitor and also about the Gaming Hub-enabled OLED G9 and the newer Ark.
In Song of Nunu: a LoL Story "you can hug the yeti"
We interview Nunu and Willump to learn many more things about their upcoming adventure which will release on Nintendo's console and PC on November 1.
Takashi Tezuka: Pen and squared paper level design on Mario Wonder? "We don't do that anymore!"
The legendary producer also compares the new possibilities to those offered by Mario Maker and reflects on the evolution of the genre since the 80's.
Little Nightmares 3 Impressions: Bandai Namco's little yet Supermassive surprise at Gamescom
We've seen a portion of pre-alpha gameplay accompanied by dev commentary. Spoiler alert: it takes two to play the third entry.
Yes, there will be "links and secrets" connecting Little Nightmares 3 with LN 1&2
We learn more on why LN3 didn't go "mandatory co-op" like It Takes Two, but still offers a friend pass.
"You'll feel parkour" in Assassin's Creed Mirage with OWO haptic vest, more game bundles to be revealed soon
The sensations peripheral is finally shipping and there'll be new skin designs coming out.
Why Siri won't recognize "speak friend and enter" in Return to Moria?
We learn more about "the lore of the Rings" being told for the very first time in the Fourth Age, 70 years after Sauron was defeated again and the Ring destroyed in the fires of Mt. Doom.
In Blue Protocol "skillful players will basically be able to dodge 90-100% of the damage"
We learn more about the status of the upcoming anime RPG and its deliberately-confusing storytelling.
Hands-on impressions with Super Mario Bros. Wonder on the Nintendo Switch
Nintendo's anticipated return to precision 2D platforming has been a long time coming, but now I can tell you it's much, much more than meets the eye.
Blasphemous II
The Penitent One now has more weapons and abilities at hand to explore a harsh labyrinth full of monsters and darkness. Is it too much of a playable penitence?
El Ranchito: "We killed the Night King!"
We talk with the VFX experts about all things visual effects, including what's to come in the future.
More on the past, present, and future of the Aeterna games
We talk with Aeternum's CEO Hugo Gómez about the recent and upcoming content for Noctis, the imminent Summum, and the future Lucis.
7 tips to prepare and enjoy your visit to the Super Nintendo World
Our correspondents made it to the mini Nintendo Theme Park within Universal Studios Hollywood, but almost failed, so here's their experience and a few pieces of advice.
MercurySteam's allegation against remote work: "We're social animals"
Enric Álvarez gave a recap of his Gamelab panel during our interview, explaining the added value devs and execs get with their bet on physical teamwork when it's trickier than ever to entice employees.
Project Iron will have "strong graphics, storytelling, and action"
We talked with director Enric Álvarez about the new game, its surprises, and its tech.
IOI's 007 "looking very cool," Project Fantasy "not confirmed" to be Xbox exclusive
We talk with part of the studio's technical team about Glacier and its differentiating features.
In Saltsea Chronicles "you can come back to a choice you've made and then take a slightly different path"
"The writers' room was collective. It wasn't just me writing the story, there were up at one point six of us and we come from different worlds".
Samsung Gaming Hub: We have over 3,000 games available
We talk with Patrick Horne about removing HDMI devices, connecting USB controllers, or putting lower-res streamed graphics on beautiful 8K panels.
Sloyd on AI stealing 3D artists' jobs: "I think it's more like enabling people to do more"
We talk with CEO Andreas Edesberg about 3D assets, copyright infringement, feeding the model, and AI for indies.
MercurySteam on Metroid Dread's ending and 'that' Samus: "We were hungry, Nintendo were open"
"Chaotic development doesn't end with one of the best games in the franchise", answers Enric Álvarez to claims about turbulences in the project.
Sandsoft Games on running a diverse studio in Saudi Arabia
With the National Games and Esports Strategy, "it is, as far as I understand, the only country in the world that has video games as part of the national strategy"
Europa Universalis fans "want something new, but like what they have"
Paradox Tinto is the publisher's Europa studio and Sonia Linares shares more about the way they operate and the content they bring to strategy fans.
Pikmin 4 Guide to being the best scout in the Rescue Corps
A strategy guide to help you make the most of all the improvements to the game system and overcome new challenges with agility and Dandori philosophy.
Rennsport "built with simulation in mind", 60,000 waited to race multiplayer
We talk with Competition Company about the ongoing closed beta: "we'll see" about traditional single player career for now.
Tom Henderson shares specs and a release window for the PS5 Pro
The leaker wants all PlayStation fans to visit his new website...
Frank and Drake releases today as "a dual narrative" "with 8,000+ rotoscopied frames"
We talk with Appnormals Team at Gamelab to learn all about the adventure inspired by Frankenstein and Dracula.
More on how Throne & Liberty's shapeshifting and changing weather mean to transform MMORPGs
We talk with NCsoft and Amazon Games on two changing aspects that may transcend the game itself.
GetsuFumaDen: Undying Moon: the ultimate guide to becoming the best in the clan
Welcome to the clan. Be ready to die... and to learn how to play Konami's dark and hard roguelite game.
Text: David Caballero and Sergio Figueroa Published on the 18th of July 2023
Is Pikmin Bloom celebrating Pikmin 4? "It's a very secret situation!"
Donut Pikmin, Skateboard Pikmin, or the Mushroom Challenge arrive to the mobile game while Olimar & Co. get ready for landing on Nintendo Switch.
Epson EH-TW6250 Gaming Projector
Epson is putting on the table (or hanging from the ceiling) a "4K" projector that seeks to deliver good gaming and entertainment performance at a reasonable price.
All you need to know about lore and gameplay in Lords of the Fallen
We talk world structure, dark fantasy, enemies big and small, and graphics and performance with Hexworks' Saúl Gascón at Gamelab Barcelona.
Takashi Iizuka on Sonic Superstars: "Naoto Ōshima is what made this project work"
The creative officer gives credit to the original designer of Sonic the Hedgehog and explains how he was involved from the get-go and that he has created a to-be-revealed brand-new character.
Epic Games: "adoption of Unreal Engine 5 is going great; transition takes years"
Director of graphics engineering Juan Cañada tells us more on how Lumen and Nanite are making games look prettier and developers happier.
Here are the first ever details on Peter Molyneux's next project at 22cans
Yes, Peter Molyneux is teasing us with a new, crazy innovative idea once again, but in the most humble and humorous way: "every part of me wants to tell you about it, but that would be silly".
Players "have more agency in Oxenfree 2" and "don't have to play the first game"
We talked with Night School Studios' Bryant Cannon and Adam Hines to learn more about the creepier sequel, which Netflix is about to release in 30 languages from day 1.
Thomas Andrén on how to run a Massive studio creating tech and games within Ubisoft
Will Snowdrop help create movies? Will Massive work with more Disney properties in the future? We've talked with the studio's managing director in L.A.
Ed Boon: Mortal Kombat 1's story mode ending "is just crazy!"
We spoke with MK ko-kreator at Warner Bros. Games' booth at SGF Play Days and he teased fans about what's to come with the new story set in a new universe.
Being a hospital tycoon in space, Galacticare "broadens your horizons as to what you can do with your patients and your diseases"
We took a very exclusive first look at Brightrock Games' crazy simulator at Summer Game Fest Play Days and talked with its creative director.