All texts by David Caballero
We learn more about the brand's lineup of recent and upcoming products, including the sports-focused JBL ReflectFlow Pro.
We've tested FH5's preview build on the Xbox Series X a month before it says "bienvenidos a México" globally.
We take a look at the status at which Konami released what should have been an Early Access product.
A lot of pen and paper went into the creation of Metroid 5, and it pays off.
We compare the new model to both previous Switch variants, PS5, and Xbox Series X, and you can also watch our unboxing inside.
Polyarc talks with Gamereactor about a longer PSVR experience where stakes are higher.
I've started a new game in Metroid 5 on the brand-new Nintendo Switch OLED. It's the first main side-scrolling entry in 19 years, and here are my initial impressions. Any objections, lady?
We got the very exclusive chance to play several 1v1 and 1vCPU matches to realise there's much more to this game than meets the eye once you try the new moves.
The "in-ear hater" reviews what could very well be the "AirPod-killers".
The Farm 51 keeps on expanding and improving its team online multiplayer tactical FPS World War 3.
The head of Grasshopper Manufacture gives compliments to some of the artist and developers in the team.
From Suda51 himself, we learn all about what it came to be (before being canned) and what it could become in the future.
The Grasshopper man shares a few tips with Gamereactor viewers in case they find the game too "bitter".
Suda51 and Travis Touchdown are back to the Santa Destroy of yesteryear, but they're bringing some of the most stylish combat and designs with them.
Sébastien Loeb himself enjoyed the result and the driving sensation, game director Alain Jarniou tells Gamereactor.
We talk all things real and digital football with SønderjyskE CEO and former Konami business director, who shares a few pointers to succeed with F2P.
World director Ben Hall shares more about holstering and the other "anecdotal systems" that became a staple of the series.
Turtle Rock Studios' Lianne Papp confirms that Gamereactor's approach was wrong in two ways and gives a piece of advice regarding cards and decks.
World director Ben Hall talks us through the challenge the team at Ubisoft Toronto took on in order to deliver the best experience across two generations of PlayStation and Xbox.
We learn more about the series' DNA and the added emphasis on exploration in FC6 with world director Ben Hall.
After spending a full hour with the newer, shinier model, here are some thoughts and a bunch of more specific details beyond the screen quality.
"A legend that will be forged by your own hand"... or thumbs.
We asked Deck Nine Games about how important inclusion and displaying real characters was in creating True Colors.
We talk to Nicklas "Nifflas" Nygren as the latest unique idea by the indie developer released as part of the Guerrilla Collective event.
Sam Barlow's next game tells the story of disappeared film star Marissa Marcel with additional script by renowned writers.
"She may learn other facets of her power", confesses narrative director Jon Zimmerman talking to Gamereactor.
The director and scriptwriter shares a bit more about the film industry-inspired, non-linear mystery which will be revealed this year.
Guiles Goddard, who worked at Argonaut and with Miyamoto, would love to try a VR Star Fox and thinks "it would be possible to reboot the franchise".
We talk to the man who programmed Star Fox or Mario 64's face and who today is bringing his board to the VR realm with a vibe from the 90's.
♫Everyday I'm shuffling♪ The Interscope Mixtape music pack is now available for the most popular VR game on both Oculus Quest and Rift.
The man behind Metroid is back on Nintendo Switch with his very first story, now enhanced with beautiful graphics.
Giles Goddard brings the Nintendo 64 spirit back with a game to cool down the summer on Oculus Quest.
Part II tells two new stories and gives more prominence to antiquity collector Dok-Ondar.
The innovative event on April 22 will be a first and will host prominent speakers in VR. The annual summer conference hasn't been announced yet.
The third IO Interactive office joins those at Copenhagen and Malmö.
The platform announces the complete roster days after Cassie Clare leaked on the role of Philippa Eilhart.
The new cockpit, along with a co-branded product, will release in 2021. Ford teases "more big news".
"Dare to climb?" is Crytek's motto, and we dared.
Sony makes public the development of a new virtual reality headset for PlayStation 5 that won't arrive in 2021.
Here's our tips and tricks to both enjoy your time at Lake Lapcat and to fight Bowzilla's temper.
Toys for Bob confirm big efforts to bring the challenging platformer to the genre's home.
One of Wii U's finest finally arrives on the Switch with better graphics and online multiplayer, but we know you're here to learn about its exclusive, fresh expansion...
A brief video game history lesson with the studio director at Arkane Austin.
The Danish company, part of Nordisk Film/Egmont, has officially completed its addition as a major shareholder to MercurySteam.
Arkane Austin director gives us a pretty honourable answer when looking back at their beloved saga and how they're "making progress" on their next game.
We spoke with Sean Krankel at Fun & Serious Game Festival and learned more about Night School Studios' past, present, and future.
The accompanying chair will start shipping in the new year to turn existent Wheel Stands into a full racing cockpit.
The beautifully-animated football game just got a bunch of new faces and iconic events.
The swordsman returns to the series the day after tomorrow and now both the season pass and the game itself are complete.
Gamereactor's new streamer Rebeca Reinosa showed off plenty from November's 1.1 Update.