Washington Prime Interview Part II: What goes into creating a shooter that's more Lethal Weapon than Die Hard
Gamereactor spoke with the game's lead designer, Hipshot, about bringing back the boomer shooter with a twist, the release window, and how the project came together.
Text: Daniel Grabowski
Washington Prime Interview Part I: Remaking a shooter that never existed with Ultra CDG
Gamereactor spoke with the game's lead designer, Hipshot, about bringing back the boomer shooter with a twist, the release window, and how the project came together.
Text: Daniel Grabowski
Washington Prime targets early 2027 release, console version depends on "gangbuster" sales
We spoke with developer Ultra CDG to learn more about the upcoming boomer shooter.
Text: Daniel Grabowski
Washington Prime Preview: Shaping up to be an indie Die Hard
We've put Ultra CDG's upcoming action game through the ringer and so far we're pleasantly surprised by what we've experienced.
Text: Daniel Grabowski
Destiny 2's demise highlights a problem all live-service games will face
Returning to Destiny 2 after years away can be a confounding experience, and it brings to mind an issue all live-service projects will eventually experience.
Text: Daniel Grabowski
Amazon's 007 Headache: How First Light's success makes problems for the film franchise... and itself
Should Patrick Gibson be the next live-action 007? Will the next movie be judged against 007 First Light? We delve into all of these questions.
Text: Daniel Grabowski
Why is everything being remade?
With remakes dominating film, TV, and video games, we delve into how these projects have become so popular and commonplace.
Text: Daniel Grabowski
'Bad' Influence: Why gaming's culture war looks bigger than it is
With 'hot takes' all around, we delve into gaming culture and how when you look beyond the loud few, there is a majority who simply want to play and enjoy video games.
Text: Daniel Grabowski
Is the physical vs. digital debate already over?
As digital media becomes increasingly popular, we dive into whether the true ongoing conflict in fact revolves around ownership vs. access.
Text: Daniel Grabowski
Priced Out: How gaming is becoming less affordable
With the official price tag for Grand Theft Auto VI now out in the wild, video games have taken their next step in becoming more and more expensive.
Text: Daniel Grabowski
Call of Duty's identity crisis: Is Modern Warfare 4 make or break for the world's biggest shooter?
Following perhaps the series' most divisive entry to date in Black Ops 7, the question now stands about whether the franchise is too big to fail.
Text: Daniel Grabowski
Fighting the good fight: Where Stop Killing Games is today and what's next
We look back at the history of the consumer's rights movement and what it might be looking to achieve next.
Text: Daniel Grabowski