Star Renegades
"The sounds and animation make combat impactful and rewarding even after hours of play."
Text: A. R. Teschner Published on the 25th of September 2020
Shortest Trip to Earth
"Despite how scenarios narrow your choices you can, if you don't mind being sub-optimal, tackle challenges in a variety of ways."
Text: A. R. Teschner Published on the 8th of June 2020
Heaven's Vault
"It is a rare game with a healthy respect for the player's inquisitiveness, rewarding your curiosity with a unique world and a story that blooms like a rose."
Text: A. R. Teschner Published on the 16th of November 2019
Gloomhaven - Early Access Impressions
After conquering the hearts and minds of tabletop gamers, Gloomhaven is stepping into the digital realm.
Text: A. R. Teschner Published on the 3rd of August 2019
Octopath Traveler (PC)
"All its little careful details, beautiful visuals, and charming character moments are great ingredients that together make this feel like digital comfort food."
Text: A. R. Teschner Published on the 7th of June 2019
Void Bastards
"On the cusp of finishing the game you may look at the array of derelicts, supply drops, space whales, and pirate ships and find it hard to want to keep playing."
Text: A. R. Teschner Published on the 28th of May 2019
Outward
"When Outward fails you, or you fail it, it stings just a bit more, in part because the game is so different from a lot of what's out there."
Text: A. R. Teschner Published on the 23rd of April 2019
Depths of Extinction
"It's difficult to be more enthusiastic for a game that, in the large scale, is more monotonic than entertainment should be."
Text: A. R. Teschner Published on the 22nd of November 2018
Deep Sky Derelicts
"There are large swathes of emptiness and obstacles that can try your patience, with thrilling moments and some interesting choices to soothe the nerves."
Text: A. R. Teschner Published on the 10th of October 2018
Objects in Space
Retro sci-fi with a side portion of open-world stealth. We've been getting to grips with the enigmatic trading sim from Flat Earth Games.
Text: A R Teschner Published on the 23rd of July 2018
Into The Breach
"There are so many ways to tackle each game, so many tactical options and choices, that it manages to remain a fun toy to play with."
Text: A. R. Teschner Published on the 7th of March 2018
Tyranny: Bastard's Wound
"The game's real triumphs lie in the setting and situations themselves, some of which have little to no parallel in mainstream gaming."
Text: A. R. Teschner Published on the 31st of December 2017
Dark Devotion - Kickstarter Demo Hands-On
We got our hands on Dark Devotion in the run-up to the conclusion of its Kickstarter campaign.
Text: A. R. Teschner Published on the 9th of October 2017
Children of Zodiarcs
"Given how much further it feels like the game wants to go, it aches a bit to imagine the bigger game it could have been."
Text: A. R. Teschner Published on the 28th of July 2017
Space Tyrant - Early Access Impressions
We tasked one of our finest 4X generals with taking over the galaxy.
Text: A. R. Teschner Published on the 20th of July 2017
Dead Cells - Early Access Impressions
We took a closer look at Motion Twin's so-called roguevania.
Text: A. R. Teschner Published on the 25th of May 2017
Pixel Privateers
"If there had been more energy put into the late game beyond the main quest and the initial unique encounters, it would be much easier to recommend."
Text: A. R. Teschner Published on the 5th of May 2017
Diluvion
"If your need for fantastical undersea exploration overrides any aversion toward weird bugs and design headaches, then the waters of Diluvion will give you a memorable experience."
Text: A. R. Teschner Published on the 3rd of February 2017
Shadow Tactics: Blades of the Shogun
"Shadow Tactics is an accomplished and stylish blend of action and stealth that's tough but fair."
Text: A. R. Teschner Published on the 30th of December 2016
Orwell
"The game's flaws and frustrations can't eclipse its noble, and perhaps more importantly, well-illustrated themes about security, surveillance, context, and consequence."
Text: A.R. Teschner Published on the 6th of December 2016
Kim
"Kim is a rarity: it takes a work suspended in time and presents it to us with minimal interference, but because it's a game and not a novel, the translation is transformative."
Text: A. R. Teschner Published on the 17th of November 2016
Expeditions: Viking - Hands-On Impressions
We've sampled an early build of Logic Artists' upcoming strategy-RPG.
Text: A. R. Teschner Published on the 11th of November 2016
Farabel
"At some point one needs the space to test new ideas if the strategy is going to feel meaty, and Farabel does not give you enough."
Text: A. R. Teschner Published on the 30th of October 2016
RimWorld - Early Access Impressions
We've immersed ourselves in managing some rather peculiar characters in RimWorld, trying to keep them sane, clothed, and fed.
Text: A. R. Teschner Published on the 2nd of October 2016
The Hive
"At the time of writing, even with the promise of more gameplay in the future, it doesn't feel like enough."
Text: A. R. Teschner Published on the 5th of September 2016
Blacksea Odyssey
"Once you figure out how a monster behaves you may grow tired of them, especially those that are fiddly to take out."
Text: A. R. Teschner Published on the 21st of August 2016
Duskers
"The game is atmospheric, tense, and can at times be great fun."
Text: A. R. Teschner Published on the 13th of August 2016
Salt and Sanctuary
"It's a singularly interesting experience that loses little for treading on some familiar ground."
Text: A. R. Teschner Published on the 23rd of June 2016
Forced Showdown
"The battles are often hectic, and you get a glowing sense of accomplishment surviving a hail of fireballs."
Text: A. R. Teschner Published on the 1st of May 2016