
Star Renegades
"The sounds and animation make combat impactful and rewarding even after hours of play."
Text: A. R. Teschner

Shortest Trip to Earth
"Despite how scenarios narrow your choices you can, if you don't mind being sub-optimal, tackle challenges in a variety of ways."
Text: A. R. Teschner

Heaven's Vault
"It is a rare game with a healthy respect for the player's inquisitiveness, rewarding your curiosity with a unique world and a story that blooms like a rose."
Text: A. R. Teschner
Gloomhaven - Early Access Impressions
After conquering the hearts and minds of tabletop gamers, Gloomhaven is stepping into the digital realm.
Text: A. R. Teschner

Octopath Traveler (PC)
"All its little careful details, beautiful visuals, and charming character moments are great ingredients that together make this feel like digital comfort food."
Text: A. R. Teschner

Void Bastards
"On the cusp of finishing the game you may look at the array of derelicts, supply drops, space whales, and pirate ships and find it hard to want to keep playing."
Text: A. R. Teschner

Outward
"When Outward fails you, or you fail it, it stings just a bit more, in part because the game is so different from a lot of what's out there."
Text: A. R. Teschner

Depths of Extinction
"It's difficult to be more enthusiastic for a game that, in the large scale, is more monotonic than entertainment should be."
Text: A. R. Teschner

Deep Sky Derelicts
"There are large swathes of emptiness and obstacles that can try your patience, with thrilling moments and some interesting choices to soothe the nerves."
Text: A. R. Teschner
Objects in Space
Retro sci-fi with a side portion of open-world stealth. We've been getting to grips with the enigmatic trading sim from Flat Earth Games.
Text: A R Teschner

Into The Breach
"There are so many ways to tackle each game, so many tactical options and choices, that it manages to remain a fun toy to play with."
Text: A. R. Teschner

Tyranny: Bastard's Wound
"The game's real triumphs lie in the setting and situations themselves, some of which have little to no parallel in mainstream gaming."
Text: A. R. Teschner
Dark Devotion - Kickstarter Demo Hands-On
We got our hands on Dark Devotion in the run-up to the conclusion of its Kickstarter campaign.
Text: A. R. Teschner

Children of Zodiarcs
"Given how much further it feels like the game wants to go, it aches a bit to imagine the bigger game it could have been."
Text: A. R. Teschner
Space Tyrant - Early Access Impressions
We tasked one of our finest 4X generals with taking over the galaxy.
Text: A. R. Teschner
Dead Cells - Early Access Impressions
We took a closer look at Motion Twin's so-called roguevania.
Text: A. R. Teschner

Pixel Privateers
"If there had been more energy put into the late game beyond the main quest and the initial unique encounters, it would be much easier to recommend."
Text: A. R. Teschner

Diluvion
"If your need for fantastical undersea exploration overrides any aversion toward weird bugs and design headaches, then the waters of Diluvion will give you a memorable experience."
Text: A. R. Teschner

Shadow Tactics: Blades of the Shogun
"Shadow Tactics is an accomplished and stylish blend of action and stealth that's tough but fair."
Text: A. R. Teschner

Orwell
"The game's flaws and frustrations can't eclipse its noble, and perhaps more importantly, well-illustrated themes about security, surveillance, context, and consequence."
Text: A.R. Teschner

Kim
"Kim is a rarity: it takes a work suspended in time and presents it to us with minimal interference, but because it's a game and not a novel, the translation is transformative."
Text: A. R. Teschner
Expeditions: Viking - Hands-On Impressions
We've sampled an early build of Logic Artists' upcoming strategy-RPG.
Text: A. R. Teschner

Farabel
"At some point one needs the space to test new ideas if the strategy is going to feel meaty, and Farabel does not give you enough."
Text: A. R. Teschner
RimWorld - Early Access Impressions
We've immersed ourselves in managing some rather peculiar characters in RimWorld, trying to keep them sane, clothed, and fed.
Text: A. R. Teschner

The Hive
"At the time of writing, even with the promise of more gameplay in the future, it doesn't feel like enough."
Text: A. R. Teschner

Blacksea Odyssey
"Once you figure out how a monster behaves you may grow tired of them, especially those that are fiddly to take out."
Text: A. R. Teschner

Duskers
"The game is atmospheric, tense, and can at times be great fun."
Text: A. R. Teschner

Salt and Sanctuary
"It's a singularly interesting experience that loses little for treading on some familiar ground."
Text: A. R. Teschner

Forced Showdown
"The battles are often hectic, and you get a glowing sense of accomplishment surviving a hail of fireballs."
Text: A. R. Teschner