Gamereactor uses cookies to ensure that we give you the best browsing experience on our website. If you continue, we'll assume that you are happy with our cookies policy

Gamereactor UK

Overwatch and Hearthstone saw "sequential stability" in Q4

Blizzard's game didn't have a huge increase in numbers, but the revenues and operating income look positive for the end of last year.

Just today we reported that Activision Blizzard is laying off around 800 employees as part of a restructuring move, despite the earnings report for Q4 2018 (ending on December 31) revealing good sales for the likes of Black Ops 4 and Crash Bandicoot: Nsane Trilogy on the Activision side of things.

Over at Blizzard things aren't looking too shabby either, as the company registered 35 million Monthly Active Users (MAUs) in Q4, helping grow revenues 15% year-over-year to $686 million USD, with operating income also increasing 51% year-on-year to $241 million.

As for Overwatch and Hearthstone, the report says they "saw sequential stability", with World of Warcraft experiencing "expected declines post-expansion-launch." After all, Battle for Azeroth landed back in August of last year, and the Tides of Vengeance updates ever since don't have quite the same weight as a big main expansion like that.

We were also reminded in the report that Blizzard has extended its joint venture with NetEase to publish their games in China until at least January 2023.

The Lunar New Year festivities are currently going on in Overwatch right now, with Hearthstone also celebrating the occasion recently. What can be done to help both of these games though?