When Rockstar launched Red Dead Redemption 2 back in October of last year fans were already happy, but with the release of the Red Dead Online Beta they were made even happier with this mode that has been updated with new content in the months since. Now the developer has revealed another update that's coming to the beta as of February 26, adjusting some key systems based on community feedback.
One area of feedback was player aggression, and how best to deal with overly hostile players. The player blip system is changing as a part of this, as players will only be able to see each other if they're within 150m, with further players only being visible if they fire their weapon. Overly aggressive players will also get a different player blip too, becoming darker the more aggressive they are, and this is affected by criminal acts like attacking other players and their horses.
These blips affect Posse members too, and speaking of Posses, you can start a Parley with a whole Posse if you're killed just the once by one of its members, or you can alternatively start a Feud, Posse Feud, or Leader Feud. This starts a deathmatch in which players earn points for each kill on their enemy.
If you have a high bounty you also have the chance to run into NPC Bounty Hunters too, who will chase you after criminal behaviour like killing other players, acts that also dent your honour. Low-level and petty crimes like looting, however, will only affect your honour though. Once the Bounty Hunters start chasing players will be alerted, and the higher the bounty the harder it is to survive.
When you're not causing mischief Daily Challenges might be something of interest, as you can complete objectives to earn Gold Nuggets and XP. You could be foraging for herbs or hunting animals as part of these varied objectives, and Daily Challenges will be bringing speciality challenges and rewards, streak bonuses, and more.
There are some other minor fixes based on community feedback, like re-balancing some weapons like the Varmint Rifle so that its accuracy is brought in line with similar weapons, and voice chat is also being reduced to work at closer proximity. Fixes to horse cargo are more extensive, but Rockstar plans to introduce improvements to make pelts and carcasses more persistent after you die or respawn.
More details on the February 26 update is coming next week, but for now do you like the changes being made?