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Control will not have fetch quests

"We want to avoid busywork."

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While some applaud decisions to take a game from a linear structure to either a semi or fully open world, it's also associated with some classic design missteps, like adding too much filler content. Usually some of this is referred to as "fetch quests", but this will not be the case in Control.

While Control is a bit more open than any other game Remedy has made, it will not have filler, at least according to the studio. Recently, WCCFTech spoke with director Mikael Kasurinen, and here he touched upon the way the game delivers its content:

"There is the main campaign, which is all about Jesse assuming the role of director of The Federal Bureau of Control - of her earning that role and dealing with the Hiss, the strange force that has taken over The Oldest House. But as she tries to figure that out and follow the main campaign she will be presented with a lot of different options that she can tackle if she wants. We wanted each one to feel relevant or to at least be an interesting thing for you to do. We want to avoid busywork and meaningless fetch quests in Control, which side quests can so easily become."

Control is expected to launch sometime next year. Are you pleased with their approach?

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