The Witcher developer CD Projekt Red is hard at work making Cyberpunk 2077, and despite the fact that all the gameplay we've seen looks incredibly impressive from a visual perspective, the game will still be optimised for consoles, as lead cinematic animator Maciej Pietras revealed to CGMagazine.
He said that the developer has a dedicated team of programmers for optimisation, and began the optimisation process right from the start. Talking about these measures being taken, Pietras said:
"You know we are always finding new ways to use the new technical features that speed up the work and there are very low costs when it comes to the optimization part, and as I said, that we have a team of programmers who are dedicated to work on optimization. Simply because of that, I don't think we ever reached that point and say something is too costly based on hardware requirements. That did not happen yet. What we showed in the demo was running in real runtime so there's nothing there that we were trying to hide."
"From the top we knew we were developing the game for PC, PS4 and Xbox One. And we started the process of optimization right at the start. So that's probably what you see running the demo is a PC with like an i7 and 1080TI, so it's not astronomical specs. Basically, because we are thinking from scratch about optimization, how streaming works, how to introduce global illumination for instance without overwhelming the PC or the GPU. Now we take those things into account right at the start and optimize for that."
Will console be your platform of choice for the game?