Knowing what to cut and what to keep is at the heart of making a successful remake. On the one hand, you've got players' expectations based on their past experiences from all those years ago, and on the other, you've got to make a good game for a more modern audience with expectations that have to take into account everything that has happened in the meantime.
That's certainly the case with Resident Evil 2, which is currently being remade by Capcom. We already know that the studio is making subtle changes to keep things feeling fresh, but even the studio has had trouble finding the line when it comes to making more substantial alterations. A case in point is the giant alligator battle from the original. Should they keep it in for fans to enjoy once again, or is the inclusion of a giant reptile too jarring and therefore should it be cut? That's the question that was put to producers Tsuyoshi Kanda and Yoshiaki Hirabayashi in a recent interview.
"It was tricky to do without changing the game's tone a lot. We're competing with people's memories with this game, too, and that's really hard," Hirabayashi told the Daily Star. "Trying to make a convincing scene where a human-sized character—a guy with a knife—is taking on an alligator... that's really silly. People don't remember it as silly because the whole game was groundbreaking at the time, but that moment was ridiculous. It was a difficult process for us, making that work today."
Fellow producer Kanda then added: "It might be easier for us to answer that question when the game comes out though—we have our own thoughts and what we liked and what we didn't, and people might feel differently to us on that level."
In the same interview, the pair dismissed the idea of VR support coming to the game, mostly due to the third-person perspective of the game. You can check out our own E3 interview with Kanda and Hirabayashi below for more about the remake, and check out our hands-on preview here.