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Planet Alpha

We play Planet Alpha with Adrian Lazar

The developer of the beautiful platform adventure stopped by our studio.

  • Text: Bengt Lemne
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Technical issues cut yesterday's Gamereactor Live short when we had the creative director of the intriguing platform adventure Planet Alpha, Adrian Lazar, in the studio, so we decided to sit down and put together a special edition of Gamereactor Plays instead.

"The game combines multiple game mechanics like fast platforming, puzzles, and exploration, and stealth, to create an unforgettable experience," says Lazar. "That's Planet Alpha in a nutshell."

"And what I hope it's going to feel like is you exploring an alien world. And you're unravelling some of its mysteries. And you're going to be fascinated and scared in the same place, at the same time, cause it's a new place and you don't know what's dangerous and what is not."

The offers a very striking art style and there's a definite retro futuristic vibe to it.

"Right now we're three people in the core team," says Lazar of the Planet Alpha studio. "And we also work with four freelancers when we need them. The game [development] started back in 2013 as a personal project of mine while I was working at IO Interactive on the Hitman game. Basically I needed something, I wanted to something that wasn't about brutally murdering people, so this started as a small personal project and then it kind of grew into something bigger."

"At some point I had a prototype that I felt confident to show it around to a few people. They liked it. Then in 2015 I went to CapNova, which is an investment company here in Denmark, they liked it as well. So then we started a small studio in 2015, I was able to hire a few people and now we're working on the game full-time."

Planet Alpha

Planet Alpha is coming out later this year on PC, Nintendo Switch, PlayStation 4, and Xbox One.