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Microsoft learned "a lot of new stuff" for Adaptive Controller

This knowledge came from non-profits and the community.

  • Text: Sam Bishop
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Prior to E3 Microsoft revealed the Adaptive Controller for Xbox, a device that allows multiple inputs for disabled players to enjoy their games via new control methods, and James Shields from Xbox accessories was on hand at E3 to talk about how this came about in the first place.

"Well at Xbox we have been working on controllers for a long time [...] and we've had a lot of innovations along the way, so we've heard from fans that they love our controller, and we think we're pretty good at making a controller, right, but a new, accessible controller? That was new ground to us. There was a lot of stuff that we needed to learn," he told us.

"So really the way this came about - there was an internal hackathon, there was an idea from a small team inside Microsoft, and they were gathering feedback from the community, they gathered support over time internally over time as well, and it really led to the creation of this program, as a full controller."

"And really, because it was a new kind of space for us, working on accessibility products, we had to learn from the community, so we reached out to non-profit partners like AbleGamers, SpecialEffect, we reached out to hospitals like Craig Hospital in Denver, and we also reached out to community members as well, and we listened to their feedback, listened to their thoughts and they helped us shape the product, helped us figure out what it should look like, what the features should be, and even the packaging as well. They gave us a lot of good input and that really helped bring this product to life."

What was your reaction to the controller?