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Far Cry 5

Far Cry 5 gets a Photo Mode with Update 8

As well as a ton of fixes and tweaks.

  • Text: Sam Bishop
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We've been enjoying the fun sandbox offered by Far Cry 5 since March, whether that be taking down cultists or getting mauled by bears at every turn, and now Ubisoft has revealed the patch notes for Title Update 8, which includes the addition of Photo Mode, available today via the main menu.

There are plenty of other new additions aside from this, including Arcade Editor assets, a new Lobby Browser for Arcade, and the usual amount of tweaks and bug fixes, all of which you can see in the full patch notes below (beware - it's a long list).

Which side of Far Cry 5 do you play most?

Far Cry 5

1. New Additions

Photo Mode has now been added and is available via the Main Menu in Solo gameplay modes
New Lobby Browser added in the Arcade for Multiplayer Lobbies
New Lost on Mars static assets and weapons added to the Arcade Editor
New Hours of Darkness vehicles and weapons added to the Arcade Editor
New Hours of Darkness enemy and animal AI added to the Arcade Editor
New Hours of Darkness vegetation and static assets added to the Arcade Editor
New damage region assets added to the Arcade Editor under Gameplay - Health objects

2. Stability & Performance

Fixed multiple low occurrence crashes
Fixed a lighting issue at the Bowshaw Manor in Faith' Region

3. Missions

Fixed a walkthrough break when playing coop during the mission "Descente Dans la Folie" where one player could trigger a checkpoint out of order
Fixed an issue in the mission "Furious" where the player would lose the Furious buff from the weapon wheel after dying during the mission in Coop
Fixed an issue where the player would be unable to complete the mission "The Widowmaker" after completing the game

4. Audio

Fixed a minor audio issue when joining a private lobby in the Arcade

5. Gameplay & UI

Fixed some minor clipping issues with the Aya Special Outfit and the Undercover Cultist
Fixed an issue where the vehicle color would change after fast travelling
Fixed an issue where the weapon wheel selection would change to Fists after performing a Ledge Takedown
Fixed an issue where the automatic weapon switch would not occur when using all of the fuel for the Flamethrower
Switch Weapons button added to the legend when entering vehicles
Updated the description text of the Shovel Rounds in the player inventory
Fixed an issue where the Caribou and Alpha Caribou skins would have the same icon in the Inventory and Shop
Fixed issues with the player animation while using the SVD in certain situations
Fixed an issue where the SVD scope would be unable to zoom after equipping the Enhanced Scope
Fixed an issue where the SVD was missing certain SFX if a silencer was attached to it in the Main Game
Fixed an issue where the icons for collectibles and Arcade posters wouldn't clamp when marked as a waypoint

6. Coop

Fixed an issue where the Shop 3D model of the 1956 Hierarch Force M.50 Cal would not always load for the client
Fixed an issue where the client could get stuck on a black screen after reloading under certain circumstances
Fixed an issue where the glass breaking SFX was missing for the Client when the Host throws a Molotov
Fixed an issue where a safe would appear closed for the client and opened for the host when exiting and returning to an area with an opened safe in Coop

7. PC Specific

For "Keyboard and mouse" buttons remapping screen now it's possible to see action mapped to each button by moving mouse cursor over keyboard image
Fixed issue with resetting settings for Tobii Eye Tracking device
Other minor UI fixes

8. Arcade

Fixed an issue in "Bounty Hunt" game mode where a dog set as a target did not have a target icon and could not be marked
Fixed an issue where Herald's tag icon would disappear when they use turrets
Fixed an issue where some HUD elements would be present during the loading screen when restarting maps or quitting back to Arcade
Fixed an issue where the buttons for "Change Map", "Loadouts", and "More Info" were being displayed for players who were not map pickers without functionality

9. Map Editor

Fixed various issues with assets
Fixed an issue where AI stuck in a rock would pass map validation
Fixed an issue where the first folder of a category is always selected when backing out of any folder in a list
Fixed an issue with the reinforcements bar appearing white when replaying an Outpost in the Arcade Editor
Fixed an issue where some animals were invisible when placing them in the Arcade Editor
Fixed an issue where animals were unable to trigger their interaction animations in Arcade Editor
Fixed an issue where the Yeti was missing VFX when un-spawning

10. Far Cry 5 Hours of Darkness DLC

Fixed an issue where the unlock notifications would appear when playing the DLC after it's already been displayed in the main game
Fixed an issue where the player could see the compass on the opening title screen
Fixed an issue where the health bar can appear for the players in spectator cam under certain situations