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Resident Evil 2

Resident Evil 2 "both familiar and fresh at the same time"

We spoke with Yoshiaki Hirabayashi and Tsuyoshi Kanda at E3.

Resident Evil 2's remake was a hit at E3, even being crowned the best game at the show, and we spoke to developers Yoshiaki Hirabayashi and Tsuyoshi Kanda (via a translator) at the event to hear more about the game, which of course had to do with what's new in the game, a question we started with.

"We want to try and respect the original game as much as possible while taking the pieces that make it up and reimagining them in a way that lets today's gamers have the same kind of experience that people had when they played the original 20 years ago, so I can't really pick one thing to say," Hirabayashi said. "I have to say that the whole game is a reimagining of the original experience."

"Yeah, the play feel of the original is something that's really important for us to keep in place whilst also, in between the key beats of the original game, we're going to keep things fresh for you so it's both familiar and fresh at the same time," Kanda added.

We also asked about tank controls during the discussion, a control method that the original games are famous for:

"In terms of controls, Resident Evil 7 was a game that really changed up how the series approached controlling the characters, and I think that went down really well and was really positive, so taking the original game and looking at how to modernise it and reimagine it, we've taken a lot of the positive feedback from the most recent game in the series and put that in place so that modern gamers [can] really enjoy Resident Evil 2," Hirabayashi responded.

"Using the RE Engine - which we've been able to tune up even further since Resident Evil 7 - means that we can use the latest technology available to us to bring the game to you in this new third-person view, and I think combining that with re-thought controls is a really great match for the gameplay experience we're trying to provide to players," Kanda also responded.

We couldn't help but ask about the levels and environments too, and whether players can expect new content in this regard, to which Hirabayashi said:

"Ideally I'd like players to get their hands on it themselves. Whenever they play it they'll be able to experience this, but yeah, in addition to reimagined stages, environments of the iconic RPD, there are layout changes and also new areas to explore, so I'll leave the details for everyone to discoverer by themselves."

Kanda added: "Whilst we're trying to keep the respect for the original storyline like we said, we do want to keep things fresh and surprising as well, so some areas will be familiar to you, some will be familiar but may seem a little bit different, and some will be brand new, so you can look forward to checking those out in the full game."

If you want more on the game, be sure to check out our preview from E3, but what do you want to see changed, if anything?

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Resident Evil 2