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Ghost of Tsushima

Ghost of Tsushima gives a chance to "challenge ourselves"

At least according to Sucker Punch co-founder Brian Fleming.

  • Text: Sam Bishop

Ghost of Tsushima was one of the big names at Sony's E3 press conference this year, and we recently got the opportunity to speak with co-founder of Sucker Punch and producer Brian Fleming about the game, where we talked to him a bit about the setting and where that came from.

"The richness of the history and the beauty of the landscape are really important to the appeal of what we're trying to do," he explained. "This is a game that is set in this 13th century Japan, and so we've reached out and worked with our team at Sony Japan, we've worked with experts in religion and experts in combat, to try and really capture all these truths, but at the same time we're making an original story, so we like to think of it as something new and original set in a historical context."

"This invasion in the 13th century has turned the world of Tsushima upside down, and this single warrior is the agent of change as he moves through it. He's sort of creating nightmares for the invaders and they think of him as a ghost, which is where the name comes from."

Everything from this setting to the sword fighting marks a big change from Sucker Punch's previous titles, and so we also asked Fleming about this shift, and what it means to them:

"You're right, it's a big change. We've spent nine years doing the Infamous games and then Sly before that, but each time it's a chance to find new creative inspiration, and to challenge ourselves - the game is much bigger than anything we've ever attempted, much more natural world, much more organic beauty, more sky and sunsets, and all of these are [...] artistic and technical challenges."

"And from a gameplay side we've never done a game with a significant amount of melee combat, which is very, very different than ranged combat which we used in Infamous, so I think [the change of direction] comes from a desire to tell a wonderful story but also to challenge ourselves, to do new things, to break new ground for ourselves as artists and creators, and so I think a combination of those is what really drew us to this idea."

Have you been impressed by what we've seen of Ghost of Tsushima so far, and how does it stack up to Sucker Punch's other titles?