We recently had the pleasure of visiting Overkill Software and while we were there we got our hands on the studio's game set in The Walking Dead universe (you should totally check out our preview here) before talking to developers Saul Gascon and Almir Listo. During our interview, we talked about Overkill's The Walking Dead and what separates it from the studio's other co-op games.
"It's a game in which you need to think, you need to go through the levels trying to understand how to approach each situation, how to solve each puzzle that you find in your way," Gascon explained. "And then if you do something wrong the shit hits the fan really hard, and then walkers will start coming in."
Brand director Almir Listo then added that "the ebb and flow is so important, the pacing of the game. Because the pacing is a part of the universe, it's a part of The Walking Dead."
A prominent part of the marketing for the game has involved CGI-heavy introductions to the characters in the game, and that's something that we discussed too.
Apparently, it was done that way so that "so people can get attached to them [...] this is the new set of characters that are going to build the story for this game, right? And then what we're trying to do is explain to the community that this is a unique take. It's canon, but it's a unique story. It's not like the TV show or the comic books, it's a story that happens in parallel. It could be like a special issue from the comic books basically."
OTWD is going to be a bit more tactical and stealth-focused than Payday 2, but there will be options open to players with regards to experimenting with play-styles.
"Important for us that the player chooses how he wants to play, and we will just make sure that whatever is the path you choose it's fun and it's replayable, so every time you play the level it's going to be different," Gascon concluded.
Overkill's The Walking Dead is set to hit PC, PS4, and Xbox One on November 8.