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Gamereactor UK

Rico offers cel-shaded action and co-op

Recently announced title set for PC, PS4, Switch, and Xbox One in 2018.

  • Text: Jonas Mäki


There hasn't been a whole lot of cel-shaded games recently, especially not in the first-person genre. 15 years ago, this rendering technique was so popular that we got racing games like Auto Modellista and first-person action games like XIII. It's a bit of a shame that it's not as common these days as we loved it but fortunately, so does developer Ground Shatter and publisher Rising Star Games as they now have announced Rico.

It will be released this fall for all major formats (none specified, but we assume that it means PC, PlayStation 4, Switch and Xbox One), and the developers promise to deliver "arcade-paced, action-movie inspired, sensory onslaught". The levels in the game are procedurally generated and one of the biggest draws is that you can play through the adventure with a friend, either online or locally with split-screen.

Ground Shatter promises a movie-like experience where you and your buddy are two police officers who do things your own way. There will be a lot of weapons and ammo, and the idea is to make it fun to shoot things with a storyline that gives you 24 hours to finish an important mission. There will be plenty of stuff to unlock like weapons and customisation options, and we're also told daily challenges is planned to keep things fresh. Martin Defries, Managing Director of Rising Star Games, had the following to say in the press release:

"We're excited to welcome the explosive action and bullet-time fueled gameplay of Rico into Rising Star Games's slate of releases for 2018. It's great to be working together, 'buddy cop'-style with esteemed developer Ground Shatter, in order to bring the visceral and frenetic action of Rico to a global audience."

Below is the first trailer and screenshots (that also shows the split-screen mode), and under them is a list of bullet points of what the game has to offer, taken from the very same press release mentioned above:


• Online co-op and offline split-screen play

• "Daily play" with online leaderboards

• Randomly generated cases, operations, and environments

• Unlockable weapons, traits, and mission types

• Compete against the clock to solve a case in 24 hours

Is this something that catches your eye and what do you think of cel-shading?


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