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Monster Hunter: World

How the creature behaviour was created in Monster Hunter: World

Check out the behind-the-scenes look at how Capcom went about their business.

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Capcom has released the third part of their official Monster Hunter: World Making Of series. This third part, Craft, shows how the studio created "the immersive soundscapes, stylish weapons and intelligent creature behaviour that makes up the world of Monster Hunter". It's over seven minutes where several developers talk about these and other features in the game, and you can watch it down below.

Missed out on the other two parts of the Making Of, 'Concept' and ' Design'? Don't worry, they're just a quick scroll away. Enjoy!

Monster Hunter: World