Monster Hunter: World will bring the Monster Hunter formula to the next level when it releases next year for PC, PlayStation 4, and Xbox One, and due to the most recent increase of loot boxes and different types of microtransactions in games some players have expressed concerns that Capcom will walk the same path as other game developers and may consider implementing these mechanics in their next game, too.
In a recent interview with GameSpot, however, game director Yuuya Tokuda and series producer Ryozo Tsujimoto talked about the design philosophy of Monster Hunter: World, and how they're not considering microtransactions.
"I think that Monster Hunter has already built that kind of randomised, item reward into the gameplay", Tsujimoto explained. "You've already kind of got loot as a core gameplay aspect without having to shove a microtransaction version of it in."
Thinking a bit more about the topic he added: "We want people to have the experience that we've made for them rather than the option to skip the experience."
"I wouldn't see a paid loot box or paid system for getting random items as fitting Monster Hunter because it isn't a game where the strength of the items is the key aspect of how you proceed," Game Director Yuuga Tokuda chimed in.
Both said they weren't thinking too much about the topic, because that would lead to "a substantial re-thinking" of the game's structure, which they have no time for prior to the game's release on January 26 (and a little bit later if you are interested in the PC version).
Are you pleased with what they had to say?