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EA Motive on Battlefront II's Supply Crates: "no one has an advantage"

This is how you get Star Cards in both multiplayer and the new Star Wars story that is the campaign mode.

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Star Wars Battlefront II's brand new campaign mode will be telling a pretty interesting Imperial side of the story by the looks of it when it launches on November 17, but other than Iden Versio's shenanigans, discussion within the fan community has been focusing on the always controversial Supply (loot) Crates model. As those crates show up early on in the campaign mode as well, we couldn't help but ask EA Motive about that controversy, and they told us that they've paid attention to the concerns.

"It's a fair question, we've heard the feedback from the fans", admits art director Chris Matthews around the 9-minute mark in the Gamereactor interview below. "To address that the campaign does that in a number of ways. Inside the campaign there are collectibles you may have found somewhere (you've played the demo), so you can get crafting materials. Now, that can be fed back into the Crate system and you can build Star Cards from those, craft Star Cards."

"You get lots of crates. In missions, playing the various different battles and gameplay modes, it gives you this constant supply of crates. And everything that can be purchased can essentially be played, you know, you can win it by normal gameplay".

"And if you end up with cards you don't like", Matthews further explains, "they can be broken down into crafting materials and then, again, crafted into new cards. We see that meta is something that's really compelling for the player, because no one has an advantage, it just gives you more options in gameplay".

"We are going to enhance the way you're going to play", adds script writer Mitch Dyer. "It's about tactical variety, so if I get a Star Card and I go 'nah I'm not going to use this because it's not to my style, it's not what I like to play', like Chris said grind it down, turn it into materials, build something at will. And then those cards you're going to be using them in multiplayer and the campaign. Iden has Star Cards that you can unlock specifically for her, and then of course she's a multiplayer Hero, so you're going to be able to take all those Star Cards that you unlock, whether it's from play, or from purchase, and feed them into your entire career in multiplayer, whether it's Heroes, your Special, your Assault, your Officer, your Heavy, your Starfighters, your Interceptors, your Hero Ships... Everything has Star Card slots, you can enhance it and just improve every aspect of the game to make it your own custom experience".

What do you think of this crates system? Leave a comment below the full interview.

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