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Sea of Thieves' water effects to be shared with PUBG

And Greene targets aim-assist that feels good on console.

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The water effects in Sea of Thieves are incredible, and it's something that wowed us when we recently got our hands on the ship's wheel at Gamescom, where we played Rare's upcoming nautical adventure. With the UK-based developer impressing with its digital waves, the studio has decided to share that tech with Brendan Greene and PlayerUnknown's Battlegrounds developer Bluehole Studio.

"I was at the Microsoft event last night talking to the Sea of Thieves guys," Greene told GamesIndustry. "They said they loved the game, they play it a lot, but, 'Oh, your water.' I mean, our water is not very good, but Rare has great water tech. They said, 'We should share some knowledge.'

"That's a great thing about being part of a network of studios. We can get that water tech, essentially for free, and we can share stuff with them. That's just invaluable, because their water is great. Having that would really finish off our world nicely."

Greene and his team are also eyeing the aim-assist features deployed in the likes of Destiny as another area that they hope to explore as they prepare to launch the game on Xbox One.

"There are games like Destiny that really get auto-aim and controllers in an FPS feeling good. And I think that with Microsoft's help it's really going to get it feeling like a good shooter on console. We want to give the same experience. We want to PC and Xbox to be identical in terms of the experience you have playing the game."

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